# Elevator Actions

**Elevator Actions** are special triggers that execute visual effects, sounds, messages, and commands when a player uses an elevator. They are used to enhance player feedback during elevator use, making each movement more interactive and immersive.

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## Default Action Keys

Below is a list of the built-in Action Keys supported by the plugin:

| Action Key         | Description                                          
|--------------------|------------------------------------------------------
| `action-bar`       | Displays a message in the action bar          
| `boss-bar`         | Shows a boss bar with progress and a message     
| `charge-exp`       | Will remove a set amount of exp from the player upon use. Will stop Elevator use if player does not have enough.
| `command-console`  | Runs a server command as the console                
| `command-player`   | Runs a command as the player                        
| `effect`           | Plays a visual effect around the Elevator         
| `message-all`      | Sends a chat message to all players                 
| `message-player`   | Sends a chat message only to the elevator user      
| `sound`            | Plays a sound at the player’s location              
| `title`            | Displays a title and optional subtitle              
| `trigger-observer` | Pulses all touching observers facing the Elevator      
| `cooldown`         | When present, a cooldown will be applied to the user for this elevator.

Each Action Key supports its own set of variables to fine-tune the behavior. You can use a supported placeholder plugin for most text fields to dynamically insert player-specific information.

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## Learn More

To see how these actions can be used in practice, including examples and supported variables for each Action Key, continue on to the next few pages in this category.
